Katalila is an undead that I created for the amusement value more than anything. I decided that since I never really played hunters, instead of playing the races that are typically hunters, I’d play a gnome and undead. And then they added in Beastmaster in the latest patch, so I have a Farstrider. (So tempted to level one in Legion…)
I’ve gone with the following:
Way of the Mok’nathal, Dash, Improved Traps, Camouflage, Dragonsfire Grenade, Serpent Sting and Expert Trapper. I’d imagine that this character when she was alive trapped lots of animals for their skins and now that she’s undead, old habits die hard. So of course, I speak with Emmarel, and then go talk about artifacts with the three hunters. I choose Talonclaw, and here we go!
The history behind Talonclaw is that it was once an Artifact of the Highmountain Tauren that was lost when a great Cat was stabbed with it and the cat ran off. Our quest will take us to Stormheim, where a corrupted Nightsaber apparently has the weapon. So, off we go.
We’re in the Helmouth Shallows and it makes me definitely think of a murky swamp. The Kvaldir here are afraid of a giant cat so it’s GOT to be the one I want. Right? Right.
I see a random basilisk sitting there chillin’, and I decide he looks like a good foe for me to test Survival out on. So far so good, it’s just hittin’ things with my long assed spear. There’s a couple cool things, like a flanking move that allows both my Pet and I to trade aggro back and forth, and then there’s raptor strike and mongoose bite – all good ol’ fashioned Vanilla Hunter talents. I seem to be doing pretty good in the damaging myself stakes as well – holding up and not taking a heap of damage. Not bad so far, not bad.
So, I need to get wardstones and I need to steak them from the Kvaldir. The melee Kvaldir look like they used to – seaweed and all, just now more high def. The casters though? Look BADASS.
The intro so far is good – lots of chances to practice the various melee skills. It’s weird being a melee hunter!
You go through and get these stones and take it back to Apata, the Tauren who started you on this path. You need to find your way through the mists and you have a clever way of doing that – tie the ward stones to some harpoons and harpoon your way across. You do, it works and it’s amazing. So once you’re there, these spectral cats come out of nowhere really at you. You defend them off (remember to use flare so they don’t stealth) and then you go lay a trap to catch the big kitty, Dakar.
He kills Wuho, Apata’s brother 😦 Consumed for vengeance, you run after him and do the same trap thing. This time, he kills Apata. So where there were three, it’s now just up to you to try and recover the spear for the Highmountain.
Bravely you enter the den of the beast and begin to fight! Between my wolf and I we were doing excellent until the wolf died. The next time Dakar stealthed, I rezzed my wolf and we finished the cat off – and done! The spear is now mine. A spirit comes, sends me back to Dalaran, and here I am preparing to go back to the Hunting Lodge (yay!)
Once back at the hunting lodge, you do the normal pledge yourself to the Unseen Path, oogle all the lore figures and then unlock the artifact’s traits. Once I’ve done all this, it’s now time to start moving away from hunters and onto something I’ve at least got some clue on how to play – a mage.
Before I do though, I do want to state that the Survival Hunter artifact quest seemed pretty short, really. There were lots of opportunities to test out the new skills and how to play as a melee hunter (it didn’t seem hard, but it’s probably one of those that’d be easy to play, hard to master). Oh well, we can’t always have long and epic quest chains 🙂
Next up: Mages!