To start off with as a druid, you start as a Balance druid, in moonkin form. Hamuul Runetotem telsl you that he really wants to speak with you in Moonglade. So before I head off, of course, the normal bars, buttons, auto loot etc 🙂
And of course, the talents:
Since this is the first character I’ve had an opportunity to play since the newest Alpha build, I’m really happy to see that all specs that had rez before can now rez. I greedily place both Rebirth and Revive on my bars and start looking at what talents I want to grab.
Druid talents look really interesting, especially the affinities. I can see where a Guardian/Feral affinity would work and a resto/balance affinity. As I’m currently doing Balance, I’ve gone with a resto affinity. It gives you healing spells and a passive that works nicely – the resto one is Gift of Ysera that heals you for x amount.
I’ve also taken Starlord, Displacer Beast, Typhoon, Incarnation, Shooting Stars and Fury of Elune. Fury of Elune, by it’s description, reminds me of the Tyrande encounter in End Time in Cataclysm.
Now that I’m all bar’d up, to Moonglade!
Hamuul seems shocked to see me so quickly (Well, when an arch druid of your order wants you ASAP…) and he’s tells you that they’ve found a way to travel through the dream quickly and efficiently. You need to first seek out Naralex and Zen’tabra.
I really like Zen’tabra. I think her character is really cool, and I like how it brings a whole new set of primality to the druid class. I believe she’s actually classed as a feral druid in game but I was never really opposed to Troll Druids and I think she was a great way to bring that into the game. Naralex on the other hand… didn’t we have to wake him up in Wailing Caverns? How is he so powerful then?
So, you grab your friends and then head to where Malfurion is opening this Dreamway with Hamuul. Your power, combined with all the other druids, opens this pathway. Malfurion sends you first, to meet with the druids in Val’sharah. The Nightmare is encroaching and you need to help stop it. You’re sent to find what’s causing it.
This is where I warn you – please don’t make the mistake of forgetting to put skills on your bars of your shapeshifts >.< I did! >.<
For the record, I can’t actually see in my spellbook Fury of Elune. I’ve now chosen Nature’s Balance instead.
The mini boss you fight to cleanse the corruption HURT. I caught myself having to heal multiple times and when I popped Incarnation I didn’t feel like my moonkin was more powerful. Anyway, I get to the Dreamgrove, which will no doubt be my ‘Legion’ home.
Now, wouldn’t we have known about these druids all along? And somehow found a way to be in contact?
At this point, it appears I’ve encountered one of the current build’s famouse “crashes”. Bugger. Or not! But I’m back at the beginning. I should’ve known something was up when I saw two of Keeper Remulos 😛
So, back in game, finally turn the quest in and get to pick my artifact – for Balance it’s the Scythe of Elune. Now, here is where I confess – while I’ve been playing an Elemental Shaman since TBC, back in Vanilla I was a rogue, a warrior and finally a druid. I fell in love with the whole Balance playstyle back then and wanted to be a Moonkin from the get-go. And the history behind the Scythe of Elune always fascinated me, so when they brought in the Worgen and tied it all in with the Scythe I was thrilled (and then Worgen female forms sucked!). Anyway. I present to you some of the history behind the Scythe of Elune at WoW Pedia.
So, now that I’ve chosen an artifact, it’s time to move on! I enter the Emerald Dream again and I have to say it’s actually quite lovely. There are portals all over the place as well – you get to choose which one to go to and before I found mine I went exploring – grizzly hills, feralas… kinda nifty! Getting to Duskwood, I am just about to take up the Scythe (quickest artifact quest ever…) when the Dark Riders rock up and steal it.
Wait. Didn’t I deal with them when I was an Unholy DK? Sure enough, I need to go to Manor Mistmantle. If I have to deal with that priest calling me a warlock again, we’re gonna fight.
Huh. He likes me! So I help him fight off the Dark Riders and we head to Ariden’s camp. While this was happening however, a warlock was doing his quest as well. That doesn’t bode well for one of the Warlock quests… it was funny as we had double ups of all the encounters.
So, instead of having to raise the dead, I simply follow some worgen down to the Karazhan Catacombs. This is almost exactly like the Unholy DK artifact quest. I think however, I’ve worked out by now the differences between Solar Wrath and Lunar Strike. Lunar Strike has a slight AOE component to it, and Solar Wrath is strictly single target. Good to know. Also Starsurge interacts – you build Astral Power, use it on Starsurges, to empower your Solar Wrath and Lunar Strikes. I need to use Starsurge more, that’s for sure.
Also I’m doubly glad I picked Resto affinity. I’ve had to heal after every encounter, boo!
Remember from the Unholy DK those spirits blocking the thing? Me too. Good thing I took Displacer Beast. Also, the best grey weapon ever – 7.0 PH PoorMace2H 2 Hand!
I displacer beast through and interrupt him. It’s pretty much the same as I go until I get to the end. The scythe eventually overwhelms Ariden of the Dark Riders and he’s a Worgen!
And he keeps stunning me with his blood reap. You can root or stun or push him back but there’s a cooldown and there’s not much time to get away in the little room that you’re in 😦
Still I win the Scythe! Revil is all happy with me and I then go back to Dreamgrove. I plant a seed that will allow me to upgrade and work on my artifact. I walk down and become an Arch Druid, yay! And, as I learned today, you can pick all THREE starting zones to start so hurray! No more picking just one.
So there we have it folks – between the Sun and the Moon, the Balance druid sits. I actually quite enjoyed Balance once I worked it out and I didn’t have to heal as much, just toss a rejuv on myself. Next up, Guardian Druid! (Feral aren’t in yet, boo!)