Before I go into Havoc and Vengeance Demon Hunters and their artifact quests, let’s take a look at their starting experience. First, you get to create your demon hunter – Night Elf or Blood Elf only, but HOLY CUSTOMIZATION BATMAN! Horns, tattoos, blindfolds, and skin wise you have so many different things. A Demon Hunter can have scales or little baby horns on their head, scars and their skin can be several different shades as well. The ‘special’ DH skins when it comes to the body show some amazingly tight abs – apparently, fel power makes it so you don’t have to attend the gym! The only drawback I can see thus far is when you use a DH specific skin on a blood elf, the earrings don’t show up.
For this blog, I’ve created two Demon Hunters – one Night Elf and one Blood Elf. I’ve decided to make the Night Elf my Havoc Demon Hunter and my Blood Elf my Vengeance Demon Hunter.
So to start, let’s travel to Mardum, the Shattered Abys. You enter the world, and you have a couple of skills, but you can’t use talents. Talents for a Demon Hunter start at level 99, and then you get a new one at 100, 102, 104, 106, 108, and 110. The 110 talents aren’t in the game yet for Demon Hunters (which makes sense as max level is currently only 108). You have no gold and only 16 slot bags. You also start off with Fel Rush, Demon’s Bite, Chaos Strike, your racial and Spectral Sight.
My first impression of Mardum is dark. It’s a broken and demolished world with rivers of green fel running through it and demons everywhere. It’s a hint of what will happen to Azeroth if the Legion wins, pretty much. As you begin to move forward, you’re joined by several members of the Illidari, and Illidan tells you that he needs the keystone in order to go forward with his plan… and it’s the only way back for you. So together with your fellow Illidari, it’s time to take on some demons.
As you start off, this is the perfect time I think to play with two things that are Demon Hunter only – Double Jump and Glide. There’s an incline after you run forward that you can double jump up and glide (by pressing the space bar twice to double jump and then hitting it and holding it to glide – heaps fun!) The Fel Rush talent is pretty awesome and between the three you can pretty much move over any sort of terrain.
The Illidari are Illidan’s best of the best and it shows with the way that orders are given. There’s no thought in these quests. It’s a “Yes Sir!” and then move to enact Lord Illidan’s will. You can speak to Kayn Sunfury, a Blood Elf under Illidan’s command, and he will tell you about Mardum, and how it was originally a demon prison but when Sargeras went mad, he shattered it and released all the demons. Once you turn in the quest you find out that YOU are the one in charge of this little escapade, and Lord Illidan is placing all his faith in you. No Pressure, right?
However, one cannot defeat the forces of the Legion alone and you’re needed to bring in various forces by activating gateways. The first gateway you activate brings in the Ashtongue (clearly before Akama’s betrayal in the Black Temple). The Ashtongue also bring you the DH class mount, the Fel Saber.
Moving forward, it’s easy to kinda get lost in Mardum – everything looks similar – black, green, and desolate. You find the next quest giver and turn it in. Also, once you hit 100 gold, if you want to choose Vengeance then, you can. All Demon Hunters, otherwise, start out as Havoc. (As a note, switching to Vengeance changes your skills – you lose Eye Beam! Demon’s Bite becomes Shear, and Chaos Strike becomes Soul Cleave. Fel Rush becomes Infernal Strike and you gain two skills – Sigil of Chains and Sigil of Silence.)
One thing to note, is when a Demon Hunter kills a demon, it shoots off a purple shadowy thing. Run into those, like Monk Chi-Healing Spheres. This heals you, and is quite necessary for moving forward as the DH doesn’t appear to have any self healing.
There are little purple chests around as well which contain Fel Crystal Fragments and Legion Healthstones – those are useful to us! And by ‘around’ I mean ‘everywhere, check the nook and crannies’. By talking to the various other Illidari you also learn that they’re more than a little vicious and willing to sacrifice –everything- to defeat the Legion.
The way that DH’s earn extra skills in the introduction is by killing Demons and taking their power as well. You do this several times throughout to earn skills. The first one you earn this way is Eye Beam. You need to activate the next gate to bring in the Coilskar Naga, and there’s an Ashtongue Mystic that’s very injured and dying. He will allow his soul to be used to activate the gateway, so you kill him and the Naga arrive with a very Snarky leader, Lady S’theno. She immediately begins to complain about being in a volcano and then leads her Naga troops out.
One note about Eye Beam – it’s incredibly powerful. It does it’s damage in an AOE cone and if you use it against a single target, it can almost take out one of the mobs itself. Plus, the animation is awesome.
Legion and the demons on Mardum introduce a few new types of demons, one of them being the Spider Demon. She’s… something all right. Almost as lovely as the Imp Mothers! Hah, hah. Another mob that you come across is the Eredar, which are the ‘corrupted Draenai’ – they look really awesome, much like the Sargerei look in Warlords. An Eredar subskin in WoW would be awesome. You go through, kill another demon and take his power for your interrupt – Consume Magic.
Moving on, you get to the third gate and one of your Illidari partners is telling you that there’s a problem – it takes an extremely powerful soul to activate the next gate. The soul of a Demon Hunter, to be exact. You can either choose to kill the guy who is there to power the gateway, or you can choose to have him kill you.
For the Havoc playthrough, I’ve elected to kill him. He’s willing to have himself sacrificed to kill the Burning Legion, and you can choose to do it or re-think your decision. He tells you what an honor it’s been.
With the Vengeance Playthrough, I’ve elected to be killed. He asks if you’re certain – after all, you’re more important to the mission than he is. He kills you, you end up at the Molten Shore. While you’re running back, Illidan speaks to your mind and tells you that like him you now have an immortal demon soul. He then yells at you to get back to your corpse and get his keystone.
The gateway is now available to pull through your third complement of troops – the Shivarra.
They are led by the Matron Mother Malevolence who tells you that the Black Temple is currently being infiltrated, no doubt by a band of scrubby adventurers! The Shivarra head up the volcano, and now while you’re fighting you will occasionally summon one of three helpers – An Ashtongue Broken, a Coilskar Naga, or a Shivarra. You made your way up the peak and confer with your helpers. There, you can see the spirit of the blood elf you killed if you elected to kill him instead of sacrifice yourself. If you talk to the spirit, he thanks you for killing him and tells you he owes you everything. Fanatics! (If you’ve had him kill you, he’s not there – he must’ve not made it up the hill with everyone L)
You assign your forces to various parts of Mardum to attack, and then you’re warned that there may be some forces looking to flank you but you can’t be certain. This is a chance to have your spectral sight shine, so you agree to use it and sure enough, demons. Another power gained after killing the leader, Throw Glaive. Go and turn this in and if you haven’t levelled to 99 yet, you will definitely at this point, I’d imagine. Level 99 is your first talent point too, woo!
You’re now making the final push against the Legion. As you move up there are several silver stars marked on the map as you move – these are rare mobs that provide you with gear upgrades to help gear your character so I wholeheartedly recommend killing every one you see! Once you’ve killed all the special characters (make sure you get the dreadlord near the end as well). Head back and turn in the quests (I would recommend just staying on the road – exploration got me near the edge of the world and I had to spend a fair bit of time trying to work out how to get back on the road!). Turn in all the quests and you’ll then be able to choose your spec – Havoc or Vengeance. Once you pick one, you learn Metamorphosis and then you teach the other Illdari how to use it. You learn the darkside to the Demon Hunter power during this time – you teach another Illdari how to use the power and he ends up disintegrating. Poor bloke.
You head up and confront the Brood Queen Tyranna now, and once you get the keystone, you then head back to the Black Temple. Cut and… scene. At the moment there’s no cinematic, but there will be no doubt before it goes live.
Once the cinematic ends, you end up in the Vault of the Wardens. There, the first person you see is Maiev Shadowsong, your jailer. She tells you that the Legion has attacked the Vault and that she needs your help. You get some shiny new warglaives, and then you break out Kayn Sunfury and Altruis the Sufferer – who don’t like one another. They want you to free more of the Illidari andf also gain some of your energy back.
To work then.
You get all your mojo back, free some allies, and then Maiev, Kayn and Altruis are entering the chamber where Illidan’s body is kept. You see Cordana Felsong and Gul’dan stealing Illidan’s body and leaving you a couple of Mo’arg Brutes as presents. Guess who gets to fight them. Maiev runs off chasing Illidan’s body and you now get to beat on these large mobs. Once they’re dead, you get a new skill and then move on.
You fight your way to a fel bat who then takes you upstairs where you see Kor’vas and Allari. Around this point you should have reached level 100 and you receive a new skill – Blade Dance. You also receive a new talent point.
You go through and complete the tasks given to you, and once that’s done you’ll get a new skill as well. An elevator takes you upstairs and you come across Altruis and Kayn fighting one another. You are directed to look into a well and a cinematic will play (it’s not in game as of writing this) and then you are able to then choose between Altruis and Kayn as your second in command. This doesn’t affect your character’s power – it’s more for a story point of view. For my Havoc DH, I went with Altruis. For my Vengeance DH, I went with Kayn. The rest of the Illidari seem to be fanatically loyal to you now, so no one else really cares except the opposite. You move forward to the chamber ahead and then fight the Demon who was spearheading this attack on the Vault.
You finish the fight, and escape! But wait, there’s Archmage Khadgar, stating that Azeroth needs the help of the Demon Hunters. He ports us to Dalaran, and there we begin our Artifact quests.