I could write pages and pages about my RP thought process. Katsueki is my actual blood death knight on live, and she’s one of my favourite characters. In fact, I’ll probably give some future RP about my favourite characters and the RP history all of them have. But, going forward, I digress.
Logging into a new toon on the Alpha realm is an interesting experience. You immediately get the pop up telling you to go check out Tanaan Jungle and Hellfire Citadel. Yeah, nah. I’d MUCH rather sort out my talents, my new goodies and see what I can see.
Blood Death Knights have always been a favourite of mine, and they’re really one of the only tanking classes I play (the other being, funnily enough, a protection paladin.) I really love the concept of a knight taking the vitality and blood from their enemies to strengthen themselves. So when I open the talents, this is what I see:
Lots of old talents and heaps of new ones that look awesome. I’ve gone with the following:
Consume Vitality, Bloodbolt, Red Thirst, Mark of Blood, March of the Damned, Foul Bulwark and Blood Beasts. One of the things that has struck me almost immediately regarding the Blood Death Knight and their talent choices is the fact that there are talents here that are shared with the Deathbringer Saurfang encounter in ICC. Blood Beasts and Mark of Blood and Bloodbolt, oh my! And again, because I really like the whole ‘vampiric’ concept of a blood death knight, I’ve chosen (especially at this stage in Alpha) to play to that fantasy – Blizzard wants us to enjoy the class fantasy, right? I’m all in on this one.
So, after organizing my talents, and my bars and getting a mount out of the mount page (Invincible! How I wish you were mine in Live…) I then read the first quest. It’s popped up on my screen randomly, and “A chilling thought brushes your mind”.
It’s the Lich King. But not the Arthas Lich King, but Bolvar Lich King (sorry, spoilers!). Bolvar doesn’t seem too happy that the Legion has returned and he wants me to go with my fellow Knights of the Ebon Blade in Dalaran and see about taking them out. OK, I don’t like the legion very much either but I thought the Lich King didn’t have any sway over us…?
Curiosity killed the Kat, so I dutifully answer the call of the ever burning Lich King (after changing out my cloak, trinkets, ring and necklace to something a bit more tank-y) and start the quest chain. I choose my artifact (Maw of the Damned) and head on down to the Broken Isles. Baron Sliver has managed to get himself into a bit of a pickle, so using your amazing tanking skills you rescue him and push forward. The first thing I notice is that the spec feels slow. I’m constantly waiting on global cooldowns to do anything. I can sort of understand why this is – in live, currently, Death Strike is based off runes whereas in Legion it will be based off Runic Power. Blood DKs have been known to be immortal when they were able to spam death strike and if you’re able to do a lot and build up that runic power quickly, you could theoretically spam death strike again and start heading in that direction of ‘immortality’. But, design wise, it feels horrid to kinda sit there and go “um, this is boring.”
(Note: Blizzard has stated that the GCD Utilization in Alpha is way too low and they’ll be making the ‘rotation faster’ – source:
Thoughts on Tanking/Blood in Legion
Nothing meaningful changed for Blood in this last build.
Stay tuned for the next build, which has some significant changes for Blood. GCD utilization in the build currently on alpha is way too low, and we’ll be significantly increasing it (aka, making the rotation ‘faster’). (Blue Tracker / Official Forums)
One of the things I’ve noticed as well is there are some new animations – for Death Strike and Blood Strike specifically (on a human female, at least). This is cool!
It’s nice that they have you use your skills during various portions of the scenarios as well – ie: Using Anti Magic Shield to cross fel flame barrier thingies without taking damage. It’s a nice sort of ‘nod’ as such to skills that maybe under utilized or skills that aren’t thought about much outside of their cooldown/rotational need. Again, it buys into that whole class abilities thing.
However, one thing I’ve noticed is that on big packs with the casters I took a lot of damage, despite trying to interrupt, death grip, anti-magic shield and even use gorefiend’s grasp. I think this can be better refined by the GCD not being quite so clunky. I will have to play through again when it’s fixed to see how much better that goes.
I engage the boss battle, he summons a tonne of slimes and it… hardly hurts, really. I’m able to withstand the melee assault no problem. It’s only casters that really hurt. I get my axe, and I head back to Icecrown to meet with the Lich King and get his boon. The Lich King wants me to focus on Dreadlords in the Broken Isles. Okidokis, will do.
I head back to Acherus. One thing I do want to note is I do enjoy the class hall here, and how it has a lot of the DKs that you ran into at the beginning of your DK-ness – your ‘blood’ instructor, Thorvald, is quite chuffed that you’re now the vessel of the Lich King’s vengeance, and of course the old favourites there of Highlord Darion Mograine, Siouxie the Banshee, etc. I ‘earn’ my nifty title of Deathlord, cry because I can’t runeforge my axe (as runeforging is now removed), and then choose my next adventure – for this DK, that will be Stormheim. BUT, as she’s now ‘complete’, I will place her on Ice (hah, hah.) and begin my frost DK adventure!