My neck and head are killing me today, so here’s the tail end of a non-complete wow races thingie.
There is one other race that can be Horde, but this race can also be Alliance, as well. This is the Pandaren.
The Pandaren are an ancient race. They were originally slaves to the Mogu, until the first Pandaren monks learned how to fight with their fists. The Pandaren Uprising took place, and the Pandaren were free from Mogu oppression. As time wore on, and the Sundering of Azeroth took place, the last Pandaren Emperor Shaohao covered Pandaria in Mists. Many years later, one of the Pandaren, named Liu Lang, took a ride on the turtle Shen-zin Su and went to explore. For years Liu Lang and Shen-zin Su would explore the world, returning every year to invite more and more Pandaren to join them. Eventually, Liu Lang passed away, but the great turtle Shen-zin Su remained, swimming through the oceans with the Pandaren Wanderers living on his back. After the great Cataclysm, however, the war between the Horde and Alliance returned full force and an Alliance airship crashed into the great turtle, injuring him. The Pandaren, for the first time in millennia, met people outside their own race – the proud Horde, and the staunch Alliance. After assisting the Pandaren in healing the wounds created by the airship, the Pandaren are then encouraged by their leaders to seek out a place with either the Horde or Alliance.
Pandaren can be Mages, Priests, Rogues, Monks, Shaman, Hunters, and Warriors. They get a bonus to cooking, a double food buff when they eat food, and they get double rested experience when they log out. Pandaren ride dragon turtles as their racial mount.
Next, let us focus on the races of the Alliance.
Humans are your ‘basic’ race in fantasy – everyone seems to have humans. Our humans have been on Azeroth for a long long time, having been descended from the Vrykul of Northrend. They used to spread all over the Eastern Kingdoms, with four major strongholds: Lordaeron, Stromgarde, Gilneas and Stormwind. Unfortunately, due to many years of war, only Stormwind remains.
Humans are extremely versatile and can be almost any class in game: Mages, Priests, Warlocks, Rogues, Monks, Hunters, Paladins, Warriors and Death Knights. They get a bonus to their reputation, an extra 10% to earned rep, and they get a bonus to their spirit stat. Humans ride horses.
Dwarves like to drink, and they like to explore. The dwarves are ruled over by a council called the Council of Three Hammers, which came into being after the last king of the Dwarves, Magni Bronzebeard, was turned into diamond beneath the forges of their city, Ironforge. The council is comprised of the leaders of the three different dwarven “clans”: Bronzebeard, Wildhammer, and Dark Iron. The Bronzebeard dwarves live in Ironforge. The Wildhammer clan live in the hinterlands and train gryphons for riding, using the power of storm and nature when fighting. The Dark Iron clan live in Blackrock Mountain, and they use dark iron to forge weapons and armour, and they are proficient in magicks that the other clans aren’t.
Dwarves can be Priests, Warlocks, Mages, Rogues, Monks, Shaman, Hunters, Warriors, Paladins and Death Knights. They ride rams, and they get a bonus to…
Almost all the evil that has befallen Azeroth can in some way shape or form be laid at the feet of the night elves. Their culture is an ancient one, tracing back for tens of thousands of years. The night elves are a closed off and guarded race, treating most other races before their inclusion into the alliance as enemies. It is only in recent times that the ancient race has begun to lean on the other races of Azeroth. Night Elves were the ones to begin the path to Druidism, through the Demi-god Cenarius and Shan’do Malfurion Stormrage. It used to be that only male Night Elves could be druids and only female night elves could be priests, but in recent times that has changed and both paths have begun to accept members of the opposite sex.
Night Elves can be Priests, Mages, Rogues, Monks, Druids, Hunters, Warriors and Death Knights. They ride nightsabers as their mount, and they have a talent that allows them to slip into the shadows.
Gnomes are curious and inquisitive, and they never stop tinkering or learning. They have spent many years honing the skill of engineering to a fine art, and almost every gnome has the ability to tinker. They used to live in Gnomeregan, near Ironforge, but their home was overran by Troggs. One gnome, <insert name here> had the idea to radiate the interior or Gnomeregan to kill the troggs, but instead it drove him mad. Now High Tinker Mekkatorque is attempting to clean up and reclaim the gnomish homeland for good.
Gnomes can be mages, priests, warlocks, rogues, monks, warriors and death knights. They ride mechanical mounts called mechanostriders, and they get extra points to their engineering skill. Gnomes also receive a bonus to their intelligence stat.
The Draenai, or “Exiled Ones” are an ancient race from the planet of Argus. Their three leaders, Kil’Jaeden, Archimonde and Velen, were approached by the Dark Titan Sargeras who promised them riches if they followed him. Velen could see through the offer of Sargeras, and he was rewarded by a visit from the Naaru, an ancient race of light-beings who offered Velen assistance. Those who believed in what Velen said followed him off Argus, and Kil’Jaeden has vowed to hunt them down. The Draenai travelled to different worlds amongst the twisting nether, eventually settling on Draenor. They lived peacefully side by side with the orcs until the orcs were corrupted by the blood of Mannoroth, through Kil’Jaeden’s cunning. Eventually, the Draenai crash landed on Azeroth due to a malfunction caused by Blood Elves who had sabotaged their spaceship, called “The Exodar”.
Draenai can be Priests, Mages, Monks, Hunters, Shaman, Warriors, Paladins and Death Knights.
The Worgen of Gilneas are former humans who had shut themselves off from the rest of the world thanks to a rather large Wall. During the Cataclysm, their wall came apart and the Forsaken invaded in a desire to expand from Silverpine Forest into Gilneas. They found themselves inflicted around the same time with the Curse of the Worgen. Stumbling across some Night Elf druids who were attempting to help them with the curse, they found themselves refugees inside the Alliance. Genn Greymane, their leader, pledged his Worgen to the Alliance in the hopes that someday, they’d be able to take back their homeland of Gilneas.
Worgen can be Priests, Mages, Warlocks, Rogues, Druids, Hunters, Warriors, and Death Knights. They don’t have mountain horses for their racial mount, but they also have a skill called “Running Wild” where the Worgen are able to get down on all fours and run at the speed of both normal and epic riding. They receive the initial talent for free.